This problem follows the Greedy Reach pattern, commonly found in the Greedy category. Recognizing this pattern is key to solving it efficiently in an interview setting.
Track the farthest reachable index. If current index exceeds it, return false.
You don't need to simulate jumps — just track the farthest reachable position. If you ever land beyond it, you're stuck.
farthest = 0
for i in range(len(nums)):
if i > farthest: return false
farthest = max(farthest, i + nums[i])
return truePractice Jump Game and similar Greedy problems with flashcards. Build pattern recognition through active recall.
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